They do have a role in 9th, but it is to teleport around the field activating Scamblers; and no Aspect Warrior shrine should primarily be devoted to a non-combat role. Honestly, either version looks good – with the twin auto bolt rifles a single ATV can put out 14 shots per turn for clearing hordes, or of course they can be tankbusters with effective 38” range multi-meltas. It can take either a heavy bolter array or a heavy flamer array, each of which fires at everything in range and line of sight each turn, as well as having a Hammerfall missile launcher which is either heavy 2D6 S6 AP0 D1 with Blast, or 2 shots at S10 AP-2 Dd6. No, it can’t deep strike or anything. Dark Reapers: “Web of Skulls” 1CP Less of a hit that it might seem at first, since most flame weapons have been bumped from 8” to 12” anyway. Codex Tau Empire [k546dyo3pxn8]. The 9th Edition Codex Update I am Hoping For, How to Design a 9th edition Eldar Army List, SHOWCASE! is now completely different – instead of allowing Characters to Intervene 6”, it gives charging units +1 to hit with melee attacks. Whether we’re one step closer to the entire old range being squatted or whether Space Marines really stabilise around there being a hundred datasheets with big and little versions of the same units is an open question; our guess is that as long as people keep buying the little guys, they’ll stay relevant and therefore in production. Boo hoo). Also, from a narrative perspective, I really struggle to see why melee jet bikes could not just keep flying and attack someone else, as they presumably are not actually stopping to fight. All Litanies are now CORE or CHARACTER only (except Mantra of Strength which obviously only affects the Chaplain himself). They can take, Holy shit. A Doom With a View: My Crone World Board – Craftworld Eldar for Beginners. Making these points rather than CP is going to hurt a little in terms of getting things into lists, but on the plus side it’ll help getting to use some of the huge new selection of stratagems. any of that kit, whereas the small Techmarine has a huge weapon list to pick from should he feel like it. This lets you mix and match them and is pretty flexible on loadouts, though they don’t get access to teleport homers. He loses the re-roll abilty he had before, but picks up the old Selfless Healer Warlord trait that lets him heal two models instead of one. Some are better at punching things, some are better at shooting things, some are better at not dying. within 6” of your Warlord to roll back one doctrine step, either from Tactical to Devastator or from Assault to Tactical. The eldar of Beil-Tan are the most militant and aggressive of the craftworlders, driven by a genocidal dream of restoring the old aeldari empire by exterminating just about everyone else. In the original codex that introduced wraith weapons back in the 90s they had a 50% chance of destroying the target regardless of armor saves or remaining wounds, (and that was just the small version of the cannon carried by regular wraithguard.) These have been recently previewed on Warhammer-Community, but we’ll cover them again here. Units within 3” of the marker are +1 to the roll – and yes, that means they can be auto-hit – while CHARACTER models are -1. Almost anything that isn’t a vehicle, a character, or a Centurion is CORE. Even if they did succeed on a charge, they did not inflict much damage or achieve a tactical purpose, and were very likely to be quickly slaughtered. You can get 5 Eradicators for one of these, with 3 more wounds and access to re-rolls. Additionally, as promised, the datasheets you would expect can now be Deathwing/Ravenwing or Wolf Guard, making them fully-fledged Dark Angels/Space Wolves units that will be able to take advantage of other rules in those upcoming supplements – so yes, go ahead and paint those Bladeguard Veterans in bone or your Outriders in black, or uh, stick a wolf tail on them, whatever. It’s even good for a ‘go second’ objective, as you score it at the end of the battle round. The Phobos Captain is unchanged, but both he and Infiltrators now have an important clarification – Omni-scramblers does. Overall, this is a good consolidation of what already existed – some abilities have been sensibly in-lined, a few others have gone to the pit of hell from which they were spawned (Master of Machines), and we’re down to a generally more svelte design. Chapter Masters also get their own bespoke Warlord Traits and Relics now, just like the other chapter command units got in, . Grav Devastators may not be completely dead but with Gravitic Amplification gone they’re probably not going to be showing up 10 to a list any more – losing access to wound re-rolls is a substantial drop in their effectiveness, and being flat damage 2 lowers their utility against all the new 3-wound models in the wild, though they’re a bit tougher to clear off the table now after the initial drop – at an added 3ppm. now only lets you re-roll one hit roll instead of a hit roll and a wound roll. If he’s a Dark Angel he can swap either of. ), -Fury of Khaine: When the avater is reduced to 0 wounds, he can with make one more attack as though it were the shooting phase, or fight one more time as though in were the close combat phase. Like a lot of Marine units these aren’t really bad per se, but there’s better options for the same job in the same codex, never mind all the Forge World kit, and these are directly competing with Eradicators. And all with those. Aerial Drop: During deployment, you can set up this unit in a high altitude transport instead of setting it up on the battlefield. The Battle Tactic category has 7 stratagems, which are mostly returning names, if not effects: Despite the familiar names, every stratagem here except for Gene-Wrought Might has changed. The idea is cute and the concept of ‘it shoots heavy bolters at everything it can see’ is quite funny, but with a lot of talk about having good terrain on 9th boards, you would hope this thing couldn’t see too much when it’s stuck in a deployment zone, and at that point you’re really asking ‘how many heavy bolter shots is 175pts worth?’ and the answer is probably not going to be ‘however many this can put out.’. I nearly forgot the turret in writing this up. He loses The Sacrosanct Rosarius and Bellowing Firebrand abilities (points to anyone who could tell you what those did to begin with) but The Emperor’s Judgment Relic returns with a minor tweak. (See page 10 of Codex Eldar.) Credit: Jack Hunter. The macro-plasma mirrors the Redemptor version, becoming 2 or 3 damage instead of 1 or 2. Those Dire Avengers may immediately make a shooting attack against that enemy unit as though it were the shooting phase.” Storm Guardians and their loadouts Instead of dealing a flat D6, when used against vehicles specifically, I would love to see it reroll 1s to damage. Nothing was afraid of spiders. lets a unit perform an action and still shoot, while. In the first 6 months of 8th Edition we got 10 new codexes. We’re going to cover all the big changes here, along with all the new stuff. Also, in order to give spiders a distinctly different role from hawks, I would give them a stratagem that honored the 2nd edition idea that spiders were especially dangerous to multi-wound infantry models: “Spider’s Bite” 1CP: Play when a squad of Warp Spiders selects a target in the shooting phase. These things are otherwise pretty much unchanged. In 8th edition these were very powerful; competitive marine lists would often see Master Artisans combined with Long-Range Marksmen or Stealthy for some truly frightening armies. This is a nice boost and makes your fat jump packers slamming into a unit of weaker stuff feel actually impactful. Great for getting some more use out of your special Doctrine for Iron Hands and Imperial Fists players, but also don’t sleep on the potential to jump a White Scars units forward a turn and into their +1 damage mode, or even just for a unit with mixed weaponry to get to benefit from AP-1 to all of them for a turn. In 8th edition, Warp Spiders were overpriced foot cavalry each armed with two thirds of a Shuriken Cannon. Credit: Corrode, Imperial Fist Stormtalon Gunships. For now though we can only look at what’s in front of us, and here they are in the format objective name – category name – description: Codex Warfare is pretty much total junk and I can’t imagine anyone ever picking it. within 6” of your Warlord to roll back one doctrine step, either from Tactical to Devastator or from Assault to Tactical. So, same effect but not on Land Raiders. The Bike Chaplain does. Ad Mech can turn it off, not that anyone was taking it before or is taking it now. It does still have a regular heavy bolter and not the 1 shot thing that people were anticipating from the box datasheet, though, which is nice. With the Core keyword it seems like they’re opening up space to build armies around different categories of units, but then they went hard on buffs for dreadnoughts, with nothing for other tanks. The Thunderstrike is an anti-tank/anti-flyer platform. The truth is that I am really writing this because this it’s something I think about in the shower more than I should, and maybe if I put these ideas out into the world, I can move on to spending that shower time doing something useful, like planning my next list. This codex is presenting a compelling mission-focused style of play for Necrons that is ideally suited for the 9th edition playstyle that has come into focus in the last two months. Chapter Tactics in the book, incorporating all nine First Founding Chapters, plus the really notable successors who have their own rules: The Crimson Fists, Black Templars, the Flesh Tearers, and the Deathwatch. Among the new stratagems, there’s a lot to like. First up, the very simple observation here is that there are a lot of changes. The Techmarine finally joins the plus-sized section of the Chapter command with a Primaris version. ), and the condensed ones aren’t either (Aaah, my list that used three squads of Cataphractii and three more of Tartaros violates the Rule of Three now! gets a huge upgrade here, now allowing an infantry unit that made a Normal Move to be considered stationary, which would’ve been big-time money for Aggressors. It is beneficial to the food We've been lucky enough to receive a review copy and we'll be taking a close look at the contents in this article. guns for a special issue bolt carbine and if he has that and doesn’t already have an MC sword he can take a power fist. It also packs a twin icarus rocket pod, which no longer has a penalty to hit ground targets – just the +1 to-hit against Aircraft. The Infiltrator Helix Adept now no longer heals but instead sets the damage of the first failed save to 0. As with the other compilations the A running compilation of rumors, leaks, sneak peaks for Dark Angels 9th edition codex / supplement. Like Land Speeders, there’s two types of Predator now. They do explode, which is quite funny, for a single MW at 3” – and note of course that this means an ATV can, and then an Apothecary can resurrect it, which is the kind of miracle that the Sisters of Battle. Boo hoo). Save 10%. The new units are mostly very cool, but with the possible exception of the Invader ATV they don’t seem that powerful – though I’m sure that someone will find some horrendous list using the turret or something that will immediately prove me wrong. functions similarly to its former version – but now lasts from Command Phase to Command Phase, and lets you pick either a Captain or Lieutenant’s aura. It’s used once per game in the Command phase if your warlord is on the battlefield – pick a point on the table and in, next Command phase roll a D6; on a 2-5 anything within 6” of that point takes D3 mortal wounds and on a 6 they take D6. Ultramarines Chapter Champion. – Witchfire, WC6 now, increased to 18” range, and instead of having to draw closest to closest the line can now be drawn from any part to any part. is much the same as before, halving movement and giving -2 to Advance and Charge rolls for a target hit by it – but a key wording change means it now. It still won’t hit quite as hard as meltas at D6 + 2 and the bonus would only apply to the heavily armored targets that brightlances are supposed to excel at cutting apart. Select a striking scorpion unit in deepstrike. However, and this isn’t news since we knew it was coming, there’s no mention of how the codex-specific units or the old stratagems in those books will be handled. GW has tried to achieve this aesthetically by making all eldar tanks fliers and giving some aspect warriors armor form fitting light armor that is as durable as the bulky ceramite plate worn by space marines. That means three full turns of blasting away with heavy weapons with the extra AP and range from their Chapter Doctrine, helping offset the fact that Dark Angels lost their coolest trick to an FAQ change right after they got it. So pay your respects for the following stratagems: Duty Eternal (now a unit rule), Veteran Intercessors (now a unit), Boltstorm, Hunter-Slayer Missile (now a unit rule), Cluster Mines, Gravitic Amplification, Masterful Marksmanship, Big Guns Never Tire, Target Sighted, Skyfire, Vengeance of the Machine Spirit, and Tactical Flexibility. 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